struct Frame {
signal: Signal,
seq: u64,
body: Vec<u8>,
}Fields§
§signal: Signal§seq: u64§body: Vec<u8>Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl UnwindSafe for Frame
Blanket Implementations§
impl<T> Allocation for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].